ELECTRONIC GAMING MONTHLY
September 1992
Volume 5, Issue 9, Number 38
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SONIC 2
New Pix Never Seen
Before!
Exclusive GG
Coverage!
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132 -- Sonic 2 Part 2
This
issue continues our look at Sonic 2! Check out the latest on this exciting and
long-awaited sequel.
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GENESIS GOES SUPER SONIC AGAIN!
FACT FILE |
MANUFACTURER |
MACHINE |
DIFFICULTY |
AVAILABLE |
SEGA |
GAME GEAR |
MODERATE |
DECEMBER |
|
CART
SIZE |
NUMBER
OF LEVELS |
THEME |
%
COMPLETE |
|
4 MEG |
N/A |
ACTION |
40% |
SONIC RETURNS TO PORTABLE GAMING!
The
video world's favorite character, Sonic the Hedgehog, is back for his second
adventure on the Game Gear. This all-new episode features more speed, more
dangers, more zones and more of the fast action gameplay that made the first
Sonic so good. Sonic must outrun and outsmart a whole new cast of Dr.
Robotnik's crazy creatures. Robotnik's new team of contraptions known as the
Roboswat team (along with the mad doc himself), are trying to take over the
world. His new creation, the "Death Egg," is the size of a small moon
and can wipe out an entire planet (this sounds familiar, doesn't it?). You are
the only hope of saving the world. Fortunately, you have learned a few new
tricks and you can hang glide though the air in order to reach Dr. Robotnik.
Look forward to high-speed runs through underground tunnels on a railcart and
other surprises. All this and more in the first 4 Meg cartridge ever released
for the Game Gear!
FIRST 4 MEG GG CART!
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Like the original Sonic
adventure, there is lots of mega-fast running and jumping.
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Sonic takes to the air in his
super hang glider. Beware of enemies and nasty lighting storms.
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Travel through the underground
worlds in a high-speed railcart. Be sure to jump the chasms.
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There is so much action in this
hot cart that other portable games just pale in comparison. My new adventure is
super-fast and full of many things to accomplish. I took up hang gliding as a
hobby, but now it will help me get to Dr. Robotnik and rescue my animal
friends. Can you keep up with me?
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Sonic 2 (MD / GEN)